Creativity not churn
Perhaps more presciently though, is the fact that the creative industries have been here before.
“The Film industry went through a similar reset in in the 60’s, the Spielbergs and Lucas’s came out from that era, so not all is lost.”
This analogy is spot on. The uniformity of Hollywood in the 1960s saw studios double down on the same types of films. The creative stasis led to clear windows for differentiation, illuminated by the new departures of Stephen Spielberg and George Lucas. These films, like great games, brought new ingredients to winning formulas — new stars, great scripts, unprecedented action, special effects and all played to a killer soundtrack.
Given the enormous success of franchises such as Star Wars and Indiana Jones it’s hard to perceive them as initial risky ventures. Of course, they were, but given the market circumstances, and the returns that followed, the old adage applies: sometimes the biggest risk is not taking a risk.
However, IE today is very different to cinema 50 years ago — especially in how it can adjust to minimise risk. Today, independent creators, often supported by venture capital, are able to connect directly with their audience, gauging demand and integrating products and sale-points on their platforms. This allows them to build revenue quickly and retain funds inhouse. Such monetisation of specialisation has also helped capture new demographics that were not previously targeted by big game houses. Mobile gaming is the best example of this phenomenon.
Robin Milton, Founder of Fairer Games, describes her experience as a small producer, highlighting the sector’s potential, the democratisation of creative development, and the need for further developer diversity.